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Introduction

So here it starts, then. I am not the most skilled or even die-hard of MineCraft players, but I know plenty about trains and train stuff. I noticed a particular lack of railroad help in the MC community I choose dwell in, and after not being turned down by others I figured I had nothing to lose by firing up this blog for the topic.

Okay, so a few things to highlight. I typically play TrainCraft in combination with RailCraft an other mods, but I have spent some time also with Rails of War. A great deal of the advice here should cover both (and others), but I will state that YOUR MILEAGE MAY VARY. I’m also not used to blogging so if this thing gets a bit clunky I apologize in advance. I’d also like to state that my computer is aging, and I don’t have fancy shaders or other graphics enhancements on my game, but since this is more of a technical ‘how-to’ graphics shouldn’t matter much.

TrainCraft itself is fairly old, and at the time of this writing has finally hit version 1.7. (TrainCraft Forever?) I have yet to actually get my hands on that version, but I will do my best to update content here as it pertains to new tweaks and quirks of the train mods that I am aware of.

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1/21/19 – Traincraft 4.4.1_019

It’s been quite a long time since my last entry here. As you have probably guessed I got sucked very deep into my HO scale modeling and TrainCraft pretty much fell by the trackside.5
My full assortment of Milwaukee Road HO scale power.


But needless to say while my attention has been elsewhere, the gears of TrainCraft keep turning. A new version has dropped, bringing a bunch of new rolling stock and textures for existing stock. Be sure to go and get the latest version to check them out!

https://minecraft.curseforge.com/projects/traincraft

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Info update, 10/3/18

HO scale club membership is going well. Most of my personal stuff is at the base level of readiness for use on the club layout, so my available time for MC has increased. I’ve tried playing around with prototypical operations, which are essentially HO-scaled simulations of real train activities. It’s been a trip!

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Milwaukee Road #567 prepares to pull a bulkhead flat loaded with new lumber away from the New Bergen sawmill.

Info Update: 9/14/18

Apologies to anyone who is hanging on tight to see my next How-To installment, but I’ve been hitting the HO-scale trains pretty hard lately since I’ve joined a model railroad club in Minneapolis. I’ve been busy as hell soldering wires, tweaking couplers and wheels, programming digital controls and even painting a couple pieces so my collection doesn’t look like garbage when rolling on this fantastic (decades old) layout. It’s also given me some ideas for projects to build for the sake of this blog. The Northbranch project will be expanding to demonstrate far more than just logging. I want to explore heavy mining, oil transport and some other small bits that I think are too often overlooked.

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Northbranch Lumber Co.

After doing research for an HO-scale locomotive I am custom-building, I got bit by the logging railroad bug and so I figured I should document what I can of its construction and operation.

I will admit I relied on a pre-gen map seed for this, just so I can make sure I get all the forestry I want.

NorthbranchMapSo this is what I chose. I’ll be working from the south village, circled in red, and using that as my base of operations. For the purposes of this demo, we’ll pretend the village to the north is another player. We’ll eventually want to build a rail line there to facilitate trade and transport, but the main focus of this is to dig into all that forested land for the lumber, and at the same time maybe tunnel the mountains for ores.

For overall construction, I’m relying on TrainCraft, Railcraft, and Immersive Engineering for its fancy appearance, although I do have other mods loaded too.

8/1/18

First steps are to fortify, light and otherwise make a home of this “meh”-tier village. There’s an IE house next to the TrainCraft station to make a decent home out of, and plenty of open space to start the railroad with. I don’t think I need to outline the beginning steps here, so I’ll update again when we actually get to the train-related fun stuff. At this point it would serve me well to be gathering sand and/or clay for building coke ovens as well as all the wood I can manage to gather.

NorthbranchVillage

8/2/18

I’ve hit the bottom of a ravine right under the village and have dug up a ton of coal, iron, gold and redstone. I’m now beginning the Immersive Engineering chain, and I’ve started on Traincraft with the making of its guidebook and some track. It’s been a while since I’ve actually played so my start on the tech trees has been kind of clumsy.

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8/4/18

Metal processing and food production are up and running.

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8/11/18

I’ve neglected to make any updates on progress, but I have been progressing. I am now pushing a rail line out of my base. I’ve recently acquired a historical book all about logging railroads in my home state, and I’m sure that will be a great inspiration for some logging aesthetic around base, the work area and the rail line. I’ve explored some of the mountains directly north of my base and scouted potential spots to (realistically and logically) run a rail line through.

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8/20/18

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Okay, I’ve finally got the home base at full production for railroading and the tracks are going down. In my experience a lot of people don’t really think about the “roadbed” part of track while they just nail the stuff down, so I’m going to explain a couple of my (simple) practices here that will keep you and your trains safe and keep your tracks looking fairly legit.

Flatter is better, for the most part. Your big heavy freight train will not like having to climb all sorts of hills and junk to get home again. Unnecessary slopes are a waste of fuel and will slow down your train, putting you and it in danger to attack.

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Of course, sometimes there are holes, rivers, or cliffs to overcome. For stuff like this, you’re better off using cheap materials to bridge the gap. No reason to spend iron or steel on these little pits when logs, planks and TC bridge blocks will work just fine.

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For this line I have to run up hill to get at this Birch forest. The terrain is fairly steep to use anything bigger than the steepest track slopes, so my hands are kind of tied here. Fortunately only empty trains will be climbing this hill.

Day15BirchHill

Part of that uphill climb is a tunnel. For TrainCraft tunnels, I advise a bore of 3 blocks wide by 4 blocks tall. This is so that when you are driving or riding through the tunnel you can actually see what’s up ahead or behind your train. Button it up with a decent tunnel portal and it will look pretty nice. Don’t forget to watch for ores along the way.

Day15BirchHillTunnel1.jpg

Earlier I advocated for simple materials to fix simple problems. This gap needs a bridge if we want to get to the top of the mountain. A bridge that looks more sturdy and serious is a fine fit for this job. Still no need to break into structural iron and steel, so we’ll use IE Treated wood. Conversely a trestle design could be made with oak logs and spruce planks.

Day15BirchGap

Tried to get a ‘trestle’ bridge look.. not sure if I succeeded. They’re quite difficult to make in MineCraft, despite being the most common type of railroad bridge.

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Another ascending tunnel later and we reach the summit of Birch Hill. For now I’m going to set up a basic, manual logging camp and leave room for later expansion. Next step will be to set up the log dump at home.

Day15BirchHilltop.jpg

I almost forgot this myself, so here is your reminder to make sure to build some kind of watering facility for your steam trains at your logging camp. They will need it!

Day15BirchHillWater.jpg

8/21/18

I’ve built a basic log dump next to the house. This setup uses a RailCraft unloader with BuildCraft item pipes that feed a Storage Drawer controller attached to six large drawers to hold the log blocks.

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Later on I will expand the logging operations and replace this basic system with something a little bigger and more aesthetic.

1/21/2019

So it’s been a while! I’ve done a lot of things with Northbranch that I haven’t reported on yet. I’ve since built a neat foundry and a significant logging railroad extension. Once the logs are rolling, I’m going to build a mining extension.

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12/25/2017 TrainCraft 014

So, the most recent update is here. I’d like to take a few minutes to talk about the new elements added to TC, since there are a BUNCH. Multiple new locomotives have been added, and the Mallard locomotive has been improved significantly.

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I’ve only gotten a little bit of time with these locos, so I’ll have to take some time and test them out. I’m really curious as to what the DD35 & DD35B can do..

And then there’s this guy. I’ve wanted a snowplow for sometime, and now TC finally has a working one! The snowplow removes snow blocks in a 3×3 area in front of it. It’s really only for fun, but it makes a quick way to suck up snowballs.
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And finally, the TC team ran some special textures and models for this year’s holiday..
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12/21/17 Update

I’ve been busy working on textures for new models that will hopefully be added to TrainCraft, and without a server for myself to call home I’ve kind of neglected this How-To blog.

The last couple updates to TrainCraft have added and removed several pieces that I think bear mentioning, and so I will be writing up a brief guide on some of the highlights that have been added.

10/8/17: The Deadline

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Making this post to announce the temporary and short suspension of the Live Help section while I pound out new textures to shotgun at the TrainCraft development team. Unofficially the next version release should be in one week.
If you’re not yet up to date on the most current version, there are several new locomotives and cars that have been added (American trains, best trains!), although they’re not the best looking. I’m hoping to lend a hand in that.

4/16/17 Update: Flying Aluminum

I’ve slid back into a productive railroader role on TrainSerb2, and I am currently nailing down a rail line connecting the server’s central spawn point to a few outlying people in the north. TS2WorkTrain1
This line so far includes a very long tunnel, and a fabulously tall and lengthy bridge made from Immersive Engineering aluminum blocks to bring tracks to another player. Following this bridge will be an interesting corkscrew to get around his mountain and into a space he has set aside for train use. From there it seems the track will have to slope downhill, passing under this bridge, and on to points further west and or south.
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1/18/2017: The End of Trainserb 1

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Nearing the end, this evacuation train waits to be staged in Trainserb’s Commune.

After nearly 18 months, Trainserb 01 is shutting down on Wednesday, January 18th to be replaced with the new and improved version 2 of Trainserb.

So to celebrate my favorite server’s death, I am abusing the crap out of 1.6.7 TrainCraft.

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Sixteen diesel locomotives running in tandem at once.
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Five diesel locos haul a 55-car freight train through the world.